RT Journal Article T1 Serious video games in engineering education: A scoping review A1 Núñez Pacheco, Rosa A1 Espinoza Montoya, C. A1 Yucra Quispe, L. M. A1 Aguaded, José Ignacio K1 Video juegos K1 Educación superior K1 Enseñanza de las ingenierías AB Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among ingineering students. PB OmniaScience SN 2013-6374 (electrónico) YR 2022 FD 2022-05 LK https://hdl.handle.net/10272/23968 UL https://hdl.handle.net/10272/23968 LA eng NO Núñez-Pacheco, R., Espinoza-Montoya, C., Yucra-Quispe, L.M., Turpo-Gebera, O., & Aguaded, I. (2023). Serious video games in engineering education: A scoping review. Journal of Technology and Science Education, 13(2), 446-460. https://doi.org/10.3926/jotse.1743 DS Repositorio Institucional de la Universidad de Huelva RD 30 may 2026