RT Journal Article T1 Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience A1 Torres Toukoumidis, Ángel A1 Salgado Guerrero, Juan Pablo A1 Peñalva, Sheila A1 Carrera, Paola AB Videogame production events, particularly the Global Game Jam (GGJ), is an activitypar excellence aimed at the development of the world’s largest games, enhancing the form ofpersonal expression, critical thinking, and appropriation of new media through collaborative work.The general objective is to explore the development process within the context of the GGJ, calculatingthe correlation between level of education and source of inspiration, the correlation between levelof education and purpose of the game to be designed in the Global Game Jam and the correlationbetween level of education and skills. The main source of inspiration is defined by game genre, gamemechanics, or other video game, in addition the purpose of the game is mainly due to learning atechnical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevailare 2D Design, Programming, and 3D Design. People with a high level of knowledge have thesame passion as those who have just started in the multidisciplinary field of the development ofvideo games motivated by creating an original game that has a good script and provides them alife experience. PB MDPI SN 2076-0760 YR 2020 FD 2020-03 LK http://hdl.handle.net/10272/18274 UL http://hdl.handle.net/10272/18274 LA eng NO Torres Toukoumidis, A., Salgado Guerrero, J. P., Peñalva, S., & Carrera, P. (2020). Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience. Social Sciences, 9(3), 28. DOI: https://doi.org/10.3390/socsci9030028 DS Repositorio Institucional de la Universidad de Huelva RD 30 may 2026