RT Journal Article T1 Videogame-related experiences among regular adolescent gamers A1 Ponce Blandón, José Antonio A1 Espejel Hernández, Inocencio A1 Romero Martín, Macarena A1 Gómez Salgado, Juan AB The objective of this study was to identify the videogame-related experiences expressed byregular adolescent gamers and to explore the socio-family factors related to these experi-ences. A cross-sectional observational and descriptive study was carried out with a conve-nience sample of regular Spanish videogamers between 16 and 18 years old. To measurethe use of videogames for evasion and its negative consequences, the Questionnaire ofVideogame-Related Experiences (Cuestionario de Experiencias Relacionadas con Videojuegos, CERV) was used and socio-family variables collected, evaluating their relationshipwith the results of the CERV. A total of 206 adolescents participated, 89.3% men [84.3–93.2] and 17.9% [12.9–23.9] allocating more than 35 hours a week to videogames. TheCERV subscale related to the evasive use of videogames (max. = 24 points) obtained amean value of 11.71 (SD = 3.52) and the mean value for the subscale related to the negativeconsequences (max. = 27 points) was 7.14 (SD = 3.33). A higher frequency of high valuesof evasive use (p = .038) and higher scores of this subscale (p = .02) were found in gamerswithout brothers or sisters. Higher scores and larger numbers of negative consequenceswere found in gamers who play more than 21 hours a week (p = .032). In conclusion, fre-quent use of videogames does not seem to be carried out with an evasive purpose, exceptin the case of absence of siblings. Frequent videogame use has only proven to carry ahigher level of negative consequences when playing more than 21 hours a week. No othersocio-family variables related to these subscales of the CERV have been identified. PB Public Library of Science SN 1932-6203 YR 2020 FD 2020-07 LK http://hdl.handle.net/10272/18842 UL http://hdl.handle.net/10272/18842 LA eng NO Ponce Blandón, J. A., Espejel Hernández, I., Romero Martín, M. ... Gómez Salgado, J. (2020). Videogame-related experiences among regular adolescent gamers. PLOS ONE, 15(7), e0235327. DOI: https://doi.org/10.1371/journal.pone.0235327 DS Repositorio Institucional de la Universidad de Huelva RD 30 may 2026