RT Journal Article T1 Com-educational Platforms: Creativity and Community for Learning A1 Sánchez López, Iván A1 Pérez Rodríguez, María Amor A1 Fandos Igado, Manuel AB Education is at a time of redefinition and transformation, in line with an eracharacterized by considerable technological development and profound socialchanges. One would expect it to be accompanied by a media context in whichnarrative models are transformed by the impact of digitalization, affectingstudent-teacher interactions. However, it has been observed that the media usage ofan entire generation emphasizes the gap between formal education and youngpeople’s everyday digital life. Within this framework, and at the international level, aseries of innovative pedagogical proposals have emerged, which approach educationfrom the field of communication: Minecraft Education, NFB Education, Educ’Arte,Scratch and 7 de Cinema. We have called them com-educational platforms, becauseof their investment in the education-communication vector, based on aneducommunicative idea. The proposed study implements a multimodal discourseanalysis (MDA) to gain an in-depth knowledge of its characteristics. Beyond theirindividual idiosyncrasies, our analysis reveals a common central feature: theplacement of community-creativity combination as the core phenomenon forlearning. PB Universidad de Alicante SN 2254-7339 YR 2019 FD 2019-07 LK http://hdl.handle.net/10272/16680 UL http://hdl.handle.net/10272/16680 LA eng NO Sánchez López, I., Pérez Rodríguez, A., Fandos Igado, M. (2019). Com-educational Platforms: Creativity and Community for Learning. Journal of New Approaches in Educational Research, 8(2), 214. DOI: https://doi.org/10.7821/naer.2019.7.437 NO Funded by: Ministry of Science, Innovation and Universities, Spain. Funder Identifier: http://dx.doi.org/10.13039/100014440 Award: RTI2018-093303-B-I00 DS Repositorio Institucional de la Universidad de Huelva RD 13 jun 2026