RT Journal Article T1 Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study A1 Zurita Ortega, Félix A1 Chacón Cuberos, Ramón A1 Castro Sánchez, Manuel A1 Gutiérrez Vela, Francisco A1 González Valero, Gabriel AB (1) Background: High levels of physical inactivity caused by sedentary digital screenleisure constitute one of the main causes of the high levels of obesity observed in today’s society;(2) Methods: The present study aims to analyse the effect of a 12-week intervention program based onthe application of active video games and motor games on health status indicators, problematic use ofvideo games, and resilience capacity in university students. Besides, the content blocks of the PhysicalEducation (PE) field are worked on through these devices, revealing their potential as an Informationand Communications Technology (ICT) resource. A longitudinal study with a pre-experimentaldesign with pretest–posttest measurements in a single group (n = 47) was performed, using asmain instruments a Tanita TBF300®bioimpedance scale, the 20mSRT test for maximum oxygenconsumption (VO2max), the Adherence to a Mediterranean Diet Test (KIDMED), the Questionnaire forExperiences Related to Video games (QERV) and the Connor-Davidson Resilience Scale (CD-RISC);(3) Results: The main results were a discrete improvement in the percentage of fat mass and VO2max,representing a small effect size in both cases. The quality of the diet followed and the confidence andtolerance for adversity as a resilience factor were also improved, representing a medium size effect forthis last variable; (4) Conclusions: Despite the limitations of this study as it does not have a controlgroup, the main conclusions are that active video games and motor games can be a motivationalresource to follow an active lifestyle, helping to improve health status indicators in young adults. PB MDPI SN 1660-4601 YR 2018 FD 2018-06 LK http://hdl.handle.net/10272/18216 UL http://hdl.handle.net/10272/18216 LA eng NO Zurita Ortega, F., Chacón Cuberos, R., Castro Sánchez, M., Gutiérrez Vela, F., & González Valero, G. (2018). Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study. International Journal of Environmental Research and Public Health, 15(7), 1329. DOI: https://doi.org/10.3390/ijerph15071329 DS Repositorio Institucional de la Universidad de Huelva RD 1 jun 2026