Gamification and Controversial Heritage: Trainee Teachers' Conceptions

dc.contributor.authorSampedro Martín, Sergio
dc.contributor.authorArroyo Mora, Elisa
dc.contributor.authorCuenca López, José María
dc.contributor.authorMartín Cáceres, Miriam José
dc.date.accessioned2023-09-21T11:40:07Z
dc.date.available2023-09-21T11:40:07Z
dc.date.issued2023-05
dc.description.abstractHeritage education is configured as an ideal framework for the treatment of socio-environmental problems relevant to modern society. To this end, it is essential that teachers can develop proposals in the classroom that promote critical thinking and the eco-social education of their students, based on innovative and experiential methodologies. For this reason, initial teacher training must ensure that future teachers acquire these innovative tools. Thus, the aim of this work is to identify the conceptions of student teachers in initial teacher training regarding gamification as a teaching methodology to address controversial heritage. To achieve this, a questionnaire has been designed with questions about heritage, controversy, and educational gamification, which was given to 235 students (M = 60; F = 175) taking their primary education degrees at different Spanish universities. To guide the design of the research instrument and analyze the results, a system of categories was developed and the SPSS data processing program was used. The first results show that, even though students in initial teacher training think that they do have a predisposition to use gamification to work around controversial heritage in class, they lack the knowledge of methodological strategies and gamified educational activities, which suggests a dearth of training on these issues in the primary education degree courses.es_ES
dc.description.departmentDidácticas Integradas
dc.description.sponsorshipThis study is linked to the R&D+i project EPITEC2 “Controversial heritage for the eco-social formation of citizenship. An investigation of heritage education in formal education” (PID2020-116662GB-I00, funded by MCIN/AEI/10.13039/50100011033/) which has made its preparation possible. The first author is the beneficiary of a Teacher Training Grant (FPU20/01886), granted by the Ministry of Universities (Spain). The second author is a beneficiary of a FPI (PRE2021-097822), granted by MCIN/AEI/10.13039/501100011033 and the FSE+.es_ES
dc.identifier.citationSampedro-Martín, S., Arroyo-Mora, E., Cuenca López, J. M., & Martín-Cáceres, M. J. (2023). Gamification and Controversial Heritage: Trainee Teachers’ Conceptions. In Sustainability (Vol. 15, Issue 10, p. 8051). MDPI AG. https://doi.org/10.3390/su15108051es_ES
dc.identifier.doi10.3390/su15108051
dc.identifier.issn2071-1050 (electrónico)
dc.identifier.urihttps://hdl.handle.net/10272/22442
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject.otherHeritage educationes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherControversial heritagees_ES
dc.subject.otherTeacher traininges_ES
dc.subject.otherQuantitative researches_ES
dc.subject.otherEco-social educationes_ES
dc.subject.unesco5803 Preparación y Empleo de Profesoreses_ES
dc.titleGamification and Controversial Heritage: Trainee Teachers' Conceptionses_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublicationdc630939-eaff-4ddc-9562-b34afb19c1e6
relation.isAuthorOfPublication4839cc39-3e94-48ec-8752-1866b6e149c7
relation.isAuthorOfPublication.latestForDiscoverydc630939-eaff-4ddc-9562-b34afb19c1e6

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