Virtual games in social science education

dc.contributor.authorCuenca López, José María
dc.contributor.authorMartín Cáceres, Miriam José
dc.contributor.otherUniversidad de Huelva. Departamento de Didáctica de las Ciencias y Filosofía
dc.date.accessioned2011-02-23T11:15:23Z
dc.date.available2011-02-23T11:15:23Z
dc.date.issued2010-11
dc.description.abstractThe new technologies make the appearance of highly motivating and dynamic games with different levels of interaction possible, in which large amounts of data, information, procedures and values are included which are intimately bound with the social sciences. We set out from the hypothesis that videogames may become interesting resources for their inclusion in the education processes in formal contexts. Videogames become laboratories for social experimentation where the scenarios, conditions and situations affecting a given human phenomenon are reproduced. In this article, 35 videogames are analysed to find out which contents can be approached through them for the teaching of Social Sciences using problem-solving strategies. To this end, instruments for information gathering (data collection grid) and analysis (category system) were designed. The different contents of a social nature are analysed according to the study categories and in turn from the areas of social issues detected in them. We present a working proposal for the use of videogames in the classroom on the basis of resolution of relevant problems, determining which are the issues that we consider relevant, what questions the pupils can be asked to approach through videogames and what the characteristics, benefits and obstacles are in the use of these resources in the teaching of Social Sciences.en_US
dc.description.departmentDidácticas Integradas
dc.identifier.citationCuenca López, J.M., Martín Cáceres, M.: "Virtual games in social science education". Computers & Education 55 (3): 1336-1345, nov. 2010
dc.identifier.issn0360-1315
dc.identifier.urihttp://hdl.handle.net/10272/4394
dc.language.isoengen_US
dc.publisherElsevier
dc.relation.publisherversionhttp://0-www.sciencedirect.com.columbus.uhu.es/science?_ob=MImg&_imagekey=B6VCJ-50B5PHB-1-1&_cdi=5956&_user=705994&_pii=S0360131510001636&_origin=browse&_zone=rslt_list_item&_coverDate=11%2F30%2F2010&_sk=999449996&wchp=dGLbVlW-zSkzk&_valck=1&md5=f93322119f83426cd856b4d58e8495c9&ie=/sdarticle.pdf
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectTecnología educativaen_US
dc.subjectInternet en educaciónen_US
dc.subject.otherApplications in subject areas
dc.subject.otherImproving classroom teaching
dc.subject.otherInteractive learning environments
dc.subject.otherPedagogical issues
dc.subject.otherTeaching/learning strategies
dc.titleVirtual games in social science educationen_US
dc.typejournal articleen_US
dspace.entity.typePublication
relation.isAuthorOfPublicationdc630939-eaff-4ddc-9562-b34afb19c1e6
relation.isAuthorOfPublication4839cc39-3e94-48ec-8752-1866b6e149c7
relation.isAuthorOfPublication.latestForDiscoverydc630939-eaff-4ddc-9562-b34afb19c1e6

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