The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study

dc.contributor.authorGómez Urquiza, Jose L.es_ES
dc.contributor.authorGómez Salgado, Juan
dc.contributor.authorAlbendín García, Luises_ES
dc.contributor.authorCorrea Rodríguez, Maríaes_ES
dc.contributor.authorGónzalez Jiménez, Emilioes_ES
dc.contributor.authorCañadas De la Fuente, Guillermo A.es_ES
dc.date.accessioned2024-02-13T08:38:38Z
dc.date.available2024-02-13T08:38:38Z
dc.date.issued2019-11
dc.description.abstractBackground: According to previous studies on nursing education, although the use of games can produce positive results, the vast majority are based on questions and answers or on clinical situations. As an alternative, the "Escape Room" teaching game is a much more dynamic option to asses theoretical and practical knowledge, and it may also promote teamwork and the ability to perform under pressure. Objectives: To analyse nursing students' opinions and study motivations after using the nursing "Escape Room" teaching game. Design: Cross-sectional descriptive study. Participants: Second-year nursing students enrolled in the 'Adult Nursing 1' subject. Method: After completing the teaching game, the students who had taken part in it were asked to fill in an ad-hoc questionnaire on the matter. In this game, students have 30 min in which they must solve the riddles and puzzles presented, and thus escape. In doing so, they must demonstrate both theoretical and practical knowledge, and a teacher will remain in the classroom to assess whether the nursing techniques in question are correctly performed. Results: The nursing students who took part in the game strongly believed that this 'helped them learn the subject' (4.8 points) and that 'more games of this type should be included in their nursing studies' (4.8 points). Overall, they considered that 'the game was enjoyable' (4.6 points), "helped them in the exam" (4.6 points), and "motivated them to study" (4.5 points). Conclusions: The "Escape Room" is a useful game; it stimulates learning, is fun to play, and motivates studying.es_ES
dc.description.departmentCiencias Integradas
dc.identifier.citationGómez-Urquiza, J. L., Gómez-Salgado, J., Albendín-García, L., Correa-Rodríguez, M., González-Jiménez, E., & Cañadas-De la Fuente, G. A. (2019). The impact on nursing students’ opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study. In Nurse Education Today (Vol. 72, pp. 73–76). Elsevier BV. https://doi.org/10.1016/j.nedt.2018.10.018
dc.identifier.doi10.1016/j.nedt.2018.10.018
dc.identifier.issn0260-6917
dc.identifier.urihttps://hdl.handle.net/10272/23220
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.relation.publisherversionhttps://doi.org/10.1016/j.nedt.2018.10.018es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject.otherEscape roomes_ES
dc.subject.otherGame-based learninges_ES
dc.subject.otherGamificationes_ES
dc.subject.otherNursing studentses_ES
dc.subject.otherStudentses_ES
dc.subject.otherTeachinges_ES
dc.subject.otherUniversityes_ES
dc.subject.otherEstudiantes universitarioses_ES
dc.subject.otherGamificaciónes_ES
dc.titleThe impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive studyes_ES
dc.typejournal articlees_ES
dc.type.hasVersionAM
dspace.entity.typePublication
relation.isAuthorOfPublication93159467-aa6e-4dda-a463-d1a0bc4dee50
relation.isAuthorOfPublication.latestForDiscovery93159467-aa6e-4dda-a463-d1a0bc4dee50

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