Use of a Gamified Platform to Improve Scientific Writing in Engineering Students

dc.contributor.authorNúñez Pacheco, Rosa
dc.contributor.authorVidal, Elizabeth
dc.contributor.authorCastro Gutiérrez, Eveling
dc.contributor.authorTurpo Gebera, Osbaldo
dc.contributor.authorBarreda Parra, Aymé
dc.contributor.authorAguaded, José Ignacio
dc.date.accessioned2023-11-30T13:16:07Z
dc.date.available2023-11-30T13:16:07Z
dc.date.issued2023-11-21
dc.description.abstractThe general purpose of this study was to determine the potential of using a gamified platform in the development of scientific writing skills among engineering students at a Peruvian university. To this end, a gamified web platform named Call for Papers for Engineers was designed. This platform contains mini-games focused on developing reading and writing skills for articles related to the engineering area. A quantitative methodological approach was employed, with a quasi-experimental design involving two groups: an experimental group and a control group, with pre-and post-test measurements. Additionally, the gamified platform was validated through expert judgment, and user satisfaction levels were assessed. The main results indicate that the content developed in the course and the use of the gamified web platform were effective teaching methods, as the students in the experimental group demonstrated higher performance after using the gamified platform compared to the control group. Furthermore, participants in the study expressed satisfaction with the use of this technological resource, finding it motivating and user-friendly.es_ES
dc.description.departmentPedagogía
dc.description.researchgroupG.I. Ágora, Grupo de Estudios e Investigaciones Educativas en Tecnologías de la Comunicación, Orientación e Intervención Sociocultural (HUM 648)
dc.description.sponsorshipThis research was funded by Universidad Nacional de San Agustín de Arequipa. It is part of the project “Transmedia Gamification and Video Games to promote scientific writing in Engineering students”, under Contract No. IBA-IB-38-2020-UNSA.es_ES
dc.identifier.citationNúñez-Pacheco, R., Vidal, E., Castro-Gutierrez, E., Turpo-Gebera, O., Barreda-Parra, A., & Aguaded, I. (2023). Use of a Gamified Platform to Improve Scientific Writing in Engineering Students. In Education Sciences (Vol. 13, Issue 12, p. 1164). MDPI AG. https://doi.org/10.3390/educsci13121164es_ES
dc.identifier.doi10.3390/educsci13121164
dc.identifier.issn2227-7102 (electrónico)
dc.identifier.urihttps://hdl.handle.net/10272/22701
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject.otherGamified platformes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherScientific writinges_ES
dc.subject.otherEngineeringes_ES
dc.subject.otherMotivationes_ES
dc.subject.unesco5801 Teoría y Métodos Educativoses_ES
dc.titleUse of a Gamified Platform to Improve Scientific Writing in Engineering Studentses_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublicationdd0549d4-b25d-4d7d-ac51-123d8338ee7e
relation.isAuthorOfPublication.latestForDiscoverydd0549d4-b25d-4d7d-ac51-123d8338ee7e

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