Professors’ perception of the use of digital skills and gamification in a peruvian university

dc.contributor.authorNúñez Pacheco, Rosa
dc.contributor.authorBarreda Parra, Aymé
dc.contributor.authorCastro Gutiérrez, Eveling
dc.contributor.authorTurpo Gebera, Osbaldo
dc.contributor.authorAguaded, José Ignacio
dc.date.accessioned2024-07-04T09:03:57Z
dc.date.available2024-07-04T09:03:57Z
dc.date.issued2022-08
dc.description.abstractThe COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r≥.700, p=.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge. This could provide support for the update of those proposals targeting professors in order to improve their digital skills.es_ES
dc.description.departmentPedagogía
dc.description.researchgroupG.I. Ágora, Grupo de Estudios e Investigaciones Educativas en Tecnologías de la Comunicación, Orientación e Intervención Sociocultural (HUM 648)
dc.identifier.citationNúñez-Pacheco, R., Barreda-Parra, A., Castro-Gutierrez, E., Turpo-Gebera, O., & Aguaded, I. (2023). Professors’ perception of the use of digital skills and gamification in a peruvian university. Journal of Technology and Science Education, 13(2), 431-445. https://doi.org/10.3926/jotse.1737es_ES
dc.identifier.doi10.3926/jotse.1737
dc.identifier.issn2013-6374 (electrónico)
dc.identifier.urihttps://hdl.handle.net/10272/23969
dc.language.isoenges_ES
dc.publisherOmniaSciencees_ES
dc.relation.publisherversionhttps://doi.org/10.3926/jotse.1737es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectEducación superiores_ES
dc.subjectGamificaciónes_ES
dc.subjectProfesoradoes_ES
dc.subjectEducación onlinees_ES
dc.subject.otherProfessor perceptiones_ES
dc.subject.otherGamified strategieses_ES
dc.subject.otherHigher educationes_ES
dc.subject.otherOnline teachinges_ES
dc.subject.otherInnovationes_ES
dc.subject.unesco5802 Organización y Planificación de la Educaciónes_ES
dc.titleProfessors’ perception of the use of digital skills and gamification in a peruvian universityes_ES
dc.typejournal articlees_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationdd0549d4-b25d-4d7d-ac51-123d8338ee7e
relation.isAuthorOfPublication.latestForDiscoverydd0549d4-b25d-4d7d-ac51-123d8338ee7e

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