Construcción del concepto fanbullying: Revisión crítica del acoso en redes sociales
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Abstract
La cultura participativa en el entorno online ha
expandido las oportunidades de la ciudadanía en
materia de aprendizaje y empoderamiento. En
este contexto, se disponen nuevos medios sociales
para la ruptura de las relaciones tradicionales,
donde se establecen protocolos de interacción
digital, así como desbordamientos de los códigos
éticos preestablecidos. El presente estudio tiene
como propósito indagar en la construcción
del concepto del fanbullying como la relación
perniciosa entre fans y actores a través de las
redes sociales. Para ello, desarrollamos una
revisión de literatura, ampliando el espectro de
los excesos ciudadanos en la era digital por medio
del acoso, ciberacoso y el discurso del odio, y un
análisis de casos mediáticos de las series Por trece
razones, Juego de Tronos y The Walking Dead. Los
resultados descubren el uso desproporcionado
de estas plataformas por parte de la comunidad
fan, donde los actores se ven expuestos como
figura pública a burlas, humillaciones y amenazas
constantes. Por lo que, más allá de las relaciones
personales adyacentes y el entorno puramente
escolar, concluimos que en los entornos digitales
se están gestando nuevas prácticas de fanbullying
donde se difuminan los límites entre realidad y
ficción, resultando necesaria una intervención
educativo-jurídica.
The participatory culture in the online environment has expanded citizenship opportunities for learning and empowerment. In this context, new social media are available for the rupture of traditional relations, where digital interaction protocols are established, as well as overflows of preestablished ethical codes. The purpose of this study is to investigate the construction of the concept of fanbullying as the pernicious relationship between fans and actors through social media. To this end, we developed a literature review, broadening the spectrum of citizen excesses in the digital age through bullying, cyber-bullying and hate speech, and an analysis of media cases from the series 13 Reasons Why, Game of Thrones and The Walking Dead. The results discover the disproportionate use of these platforms by the fan community, where actors are exposed as public figures to constant mockery, humiliation and threats. Therefore, beyond the adjacent personal relationships and the purely school environment, we conclude that in digital environments new practices of fanbullying are being developed where the boundaries between reality and fiction are blurring, resulting in the need for an educational-juridical intervention.
The participatory culture in the online environment has expanded citizenship opportunities for learning and empowerment. In this context, new social media are available for the rupture of traditional relations, where digital interaction protocols are established, as well as overflows of preestablished ethical codes. The purpose of this study is to investigate the construction of the concept of fanbullying as the pernicious relationship between fans and actors through social media. To this end, we developed a literature review, broadening the spectrum of citizen excesses in the digital age through bullying, cyber-bullying and hate speech, and an analysis of media cases from the series 13 Reasons Why, Game of Thrones and The Walking Dead. The results discover the disproportionate use of these platforms by the fan community, where actors are exposed as public figures to constant mockery, humiliation and threats. Therefore, beyond the adjacent personal relationships and the purely school environment, we conclude that in digital environments new practices of fanbullying are being developed where the boundaries between reality and fiction are blurring, resulting in the need for an educational-juridical intervention.
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Bibliographic citation
Vizcaíno Verdú, A., Contreras Pulido, P., Guzmán Franco, M. D. (2020). Construcción del concepto fanbullying: Revisión crítica del acoso en redes sociales. Pixel-Bit, Revista de Medios Y Educación, (57), 211–230. DOI: https://doi.org/10.12795/pixelbit.2020.i57.09














