Desarrollo de habilidades de lectura a través de los videojuegos : estado del arte
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Abstract
Esta investigación analiza la vinculación
sistemática de los videojuegos hacia el
desarrollo de la lectura dentro del entorno
mediático y digital a través de la revisión
teórica. Para ello, fueron examinadas diversas
publicaciones académicas provenientes
de bases de datos internacionales presentadas
entre 2005 y 2016, relacionadas con la
implicación de los videojuegos en la enseñanza
de la lectura organizada según ámbito
escolar, planteamiento teórico y diseño de la
investigación. Los resultados demostraron la
predominancia en la enseñanza secundaria,
fundamentando su repercusión como agente
educativo en los cambios de hábitos de la
lectura, abriendo una ventana de conexión
entre los lectores y motivando la interacción
colaborativa. De igual modo, se vislumbró su
impacto en la transformación de la lectura
orientada a la búsqueda de información y a la
adquisición de habilidades de comprensión.
Tras esta argumentación, el artículo concluye
a favor de la inclusión de los videojuegos
en el programa curricular educativo, al fortalecer
el interés por la lectura adaptada al
contexto digital y mediático.
This research analyzes the systematic linking of videogames in the processes towards the development of reading in the media and digital environment through the theoretical review. For this objective it was reviewed academic publications from international databases submitted between 2005 and 2016 related to the involvement of video games related on reading organized by school level, theoretical approach and research design. The results demonstrated its prevalence in secondary education basing its impact as an educational agent on changes in reading habits by opening a connection between readers and motivating of collaborative interaction. Likewise, the transformation of the process towards an oriented information search and acquisition of reading comprehension skills. Following this argument, it concludes in favor of the inclusion of videogames in the educational curriculum focused on the development of reading in the digital and media context.
This research analyzes the systematic linking of videogames in the processes towards the development of reading in the media and digital environment through the theoretical review. For this objective it was reviewed academic publications from international databases submitted between 2005 and 2016 related to the involvement of video games related on reading organized by school level, theoretical approach and research design. The results demonstrated its prevalence in secondary education basing its impact as an educational agent on changes in reading habits by opening a connection between readers and motivating of collaborative interaction. Likewise, the transformation of the process towards an oriented information search and acquisition of reading comprehension skills. Following this argument, it concludes in favor of the inclusion of videogames in the educational curriculum focused on the development of reading in the digital and media context.
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Bibliographic citation
Torres Toukoumidis, A., Romero Rodríguez, L.M., Pérez Rodríguez, M.A., Björk, S.: "Desarrollo de habilidades de lectura a través de los videojuegos : estado del arte". OCNOS : Revista de Estudios sobre Lectura. Vol. 15, n. 2, págs. 37-49, (2016). DOI: 10.18239/ocnos_2016.15.2.1124














